Context
Developed atUbisoft Abu Dhabi
My Role
Game (Content, Narrative, Economy, Systems and Features) and UI/UX Designer
Contribution Period
June 2024 - November 2025

Captain Laserhawk: The G.A.M.E.

Description

Captain Laserhawk: The G.A.M.E. expands the world of Captain Laserhawk: A Blood Dragon Remix, the Ubisoft series produced for Netflix. It features characters from Ubisoft franchises.

It is a competitive online top-down multiplayer shooter where the community could influence the narrative through the game’s governance system.

Tools Used

My Contributions

UI/UX Design

Led a UI/UX overhaul to make the game more PC-friendly while keeping its retro style. Designed the UI/UX for 7 new features and delivered 150+ screens, states, flows and supporting documentation.

I also designed the UI/UX for Tournaments, Events and the Token Shop.

Primary Content Designer

Led the FY25–26 content roadmap and designed 250+ cosmetics (live-ops collaborations, events, battle passes). Oversaw an additional 70+ cosmetics, documented the assets and worked closely with the art team.

Live-Ops Feature and System Design

Conceptualised 7+ live-ops systems and features, including recurring game modes, the Tournament System and its matchmaking, new cosmetic types and the Web3 token shop. Defined participation rules, player flows and recovery paths for failed or interrupted actions.

Narrative & Thematic Design

Wrote feature descriptions, instructions, announcements and cosmetic names and lore. Kept the writing, features and cosmetics consistent with the Captain Laserhawk show’s world and tone.

Presentation Design

Produced visually engaging presentations for pitches to potential collaborators and updates for studio-wide townhalls; decks became a project standard due to their clarity and effectiveness.

Collaboration presentation

Economy Design

Built Excel sheets to balance cosmetic prices and quantities in the Web3 store. Linked the balancing model to offer planning, and configured shop availability, recurrence, pricing and supply.

Integration & Localisation

I configured cosmetic and shop content in Unity, checking manually entered filenames, assigning thumbnails, setting prices and quantities, scheduling offers and determining which items were NFTs.

Captain Laserhawk: The G.A.M.E.

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