Paranormal Snacktivity project artwork
Context
Created in 48 hours for the Global Game Jam 2024. The theme was "Make Me Laugh".
My Role
Game Designer, UI/UX Designer and Artist, Video Editor
Contribution Period
January 2024

Description

A top-down twin-stick shooter where players deliver food on time while navigating a chaotic "zom-bee" outbreak.

Team

Ralph Roukoz
Game programmer and UI integrator
Omar Guendeli
Gameplay programmer
Ugurcan Gocke
Gameplay programmer
Myself
Game designer, UI/UX designer and artist, video editor

Tools Used

My Contributions

  • Designed the core gameplay loop.
  • Built the city map by arranging 3D assets.
  • Created the logo and UI assets.
  • Produced and edited the game trailer.
Complete Paranormal Snacktivity HUD in gameplay: incoming order, delivery rating, player health and ammunition.
Complete UI in gameplay
Paranormal Snacktivity end-of-run interface
Incoming order bar with caller details and a phone button.
Incoming order
Player health mockup with the character portrait and a 50/50 health bar.
Player health
Weapon and ammunition mockup showing 30/30 rounds.
Ammunition
Completed orders and a four-star delivery rating mockup.
Delivery rating
Delivery timer mockup showing 00:32 beside the incoming call bar.
Delivery timer
Paranormal Snacktivity

Image detail

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