

- My Role
- Game Designer, UI/UX Designer and Artist, Video Editor
- Contribution Period
- January 2024
Description
A top-down twin-stick shooter where players deliver food on time while navigating a chaotic "zom-bee" outbreak.
Team
- Ralph Roukoz
- Game programmer and UI integrator
- Omar Guendeli
- Gameplay programmer
- Ugurcan Gocke
- Gameplay programmer
- Douglas Cottell
- 3D artist
- Myself
- Game designer, UI/UX designer and artist, video editor
Tools Used
My Contributions
- Designed the core gameplay loop.
- Built the city map by arranging 3D assets.
- Created the logo and UI assets.
- Produced and edited the game trailer.










