Soda Pop project artwork
Context
Created in 48 hours for Global Game Jam 2025. Theme: "Bubbles". Placed 2nd in Abu Dhabi.
My Role
Game Designer, UI/UX Designer and Artist, Video Editor
Contribution Period
January 2025

Description

A 1v1 game where players use our custom-made Arduino slingshots to burst their opponent’s bubbles and flatten their soda.

Team

Anmar Alyousef
Programming and Unity
Menna Habib
VFX and motion graphics
Mohamed Samer
Hardware and Arduino controllers
Myself
Game design, UI art and trailer

Tools Used

My Contributions

  • Designed the core gameplay loop.
  • Created the logo and UI assets.
  • Produced and edited the game trailer.

Slingshot Controller

The physical slingshot controller, mounted on a wired base.
Players used custom-made Arduino slingshots to burst their opponent’s carbonated bubbles.

Logo

Hand-painted orange Soda Pop logo with bubbles and a white outline.

Player crosshairs

Pink four-part player crosshair.Blue four-part player crosshair.

Buttons

Hand-painted blue bubbly button design.Hand-painted pink bubbly button design.Hand-painted green bubbly button design.

UI in Play

Soda Pop gameplay with blue and pink score panels, crosshairs and bubbles.
The painted interface brings the two players’ colours into their score panels and crosshairs.
Soda Pop

Image detail

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