Context
Academic project at DIDI
Contribution Period
November - December 2020

Description

I wrote several C# scripts and created an original skybox for the device.

Brief

Create a Rube Goldberg device on Unity3D to understand and work with game engine physics.

Tools Used

Inside the neon scene

The finished Unity scene: a cyan track runs through magenta wireframe mountains toward a striped sunset and palm tree.
The finished scene combines cyan and magenta wireframes with the original sunset skybox

Domino chain

A row of purple dominoes outlined in pink along a cyan wireframe course.
Glowing dominoes arranged along the wireframe course

Balancing platforms

Green blocks and an orange cylinder resting on glowing cyan platforms.
Blocks, platforms and a cylinder form another section of the device

Building the skybox

The mountain horizon develops from a continuous silhouette into the triangulated artwork used in the skybox.

Assembling the skybox

Original skybox artwork with a striped sunset, starfield and cyan mountain outlinesPhotoshop workspace showing the mountain and sunset artwork arranged as the faces of a skybox.
The mountain horizon, sunset and starfield arranged into the skybox faces

Modelling the course

Modelling the ramp

Rhino workspace showing the triangulated spiral ramp model.
The spiral ramp model in Rhino

Bringing it into Unity

Unity workspace showing the pink spiral ramp placed in the scene.
The ramp placed in the Unity scene during development
Vapourwave-Themed Rube Goldberg Device

Image detail

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