June 2024 - November 2025Captain Laserhawk: The G.A.M.E.Based on Captain Laserhawk: A Blood Dragon Remix series - produced by Ubisoft for Netflix, The G.A.M.E. is a Web3 competitive online top-down multiplayer shooter game.Game DesignSystem + EconomyLive-Ops + ContentNarrativeUI/UXPresentation DesignWriting
June 2025Monster SurvivorsAn independent analysis of Monster Survivors' core loop, progression and UI/UX, with concepts for gameplay systems and social events.Game DesignSystem + EconomyLive-Ops + ContentWritingResearch
January 2025Soda PopA 1v1 game where players use our custom-made Arduino slingshots to burst their opponent’s bubbles and flatten their soda. Developed in 48 hours for Global Game Jam.Game DesignDigital ArtUI/UXGraphic DesignBrandingVideo + Motion
March - May 2024SortrisA hypercasual game where players sort falling items into the correct categories.Game DesignLevel Design
December 2023 - February 2024Atom ActionAtom Action is a hypercasual puzzle game where players analyse a layout of atoms to find the one that triggers a chain reaction. Clear the board by eliminating all atoms to advance to the next level.Game DesignLevel Design
January 2024Paranormal SnacktivityA top-down twin-stick shooter where players deliver food on time while navigating a chaotic "zom-bee" outbreak. Developed in 48 hours for Global Game Jam.Game DesignLevel DesignDigital ArtUI/UXGraphic DesignBrandingVideo + Motion
November - December 2023Lily's GardenAn independent narrative design case study of Lily's Garden, examining its story, characters and progression through the first 50 levels.NarrativeWritingResearch
September 2022 - October 2023Clash of BeastsClash of Beasts is a strategy and tower defence game where players collect mythical creatures to defend their kingdom and attack enemy lands.Game DesignSystem + EconomyLive-Ops + ContentNarrativeDigital ArtUI/UXGraphic DesignWriting
January 2023Crops & RobbersA top-down party game where the team with the most carrots wins. Developed in 48 hours for Global Game Jam.Game DesignDigital ArtUI/UXGraphic DesignBrandingVideo + Motion
June – July 2022Apparel GroupSocial graphics, content, image retouching and website concepts from my internship at Apparel Group.Digital ArtGraphic DesignWeb Design
September 2021–May 2022Approaching Diversity and Inclusion in the Gaming IndustryA capstone exploring racial and ethnic representation in games through the perspectives of players and industry professionals, with a focus beyond the West.Graphic DesignPresentation DesignWritingResearch
February 2021 - May 2021HephaestusA manual can-opener concept designed for either hand, developed through product teardown, user observations, mechanical redesign and CAD.Graphic Design
March 2021A Brief Explanation of Bruno Latour's Actor Network TheoryA narrated animation explaining Bruno Latour’s Actor-Network Theory.Video + MotionWritingResearch
November - December 2020Vapourwave-Themed Rube Goldberg DeviceA vapourwave-themed Rube Goldberg device built in Unity3D to explore game-engine physics.Digital Art
November 2020Around the World in Nine IconsNine interactive icons that glow like neon lights and play sounds from the locations they represent.Graphic Design
May 2020LED Corner JointA 3D-printed corner joint for LED tubes, exploring how a slotted form can soften the transition from an opaque fitting to light.Graphic Design
December 2019SojaA bedside companion that reminds you to put your phone away at bedtime, developed through physical prototypes, expressive displays and an Arduino interaction demo.Graphic Design